Links
- Mongoose Publishing
- Planet Mongoose blog
- Twitter: Friend_Computer
- Gareth Hanrahan (Twitter)
- Allen Varney (Twitter)
- Jim Holloway
- Greg Costikyan
- WMD free bonus material .PDF
About PARANOIA
- RPG.net Game Index entry
- "Why It's Fun to Get Shot Six Times" (Gamegrene.com)
- Setting intro for convention games
- Character creation example
- Complete product list
- Animalcast interview with Allen Varney
- "Troubleshooter" (PARANOIA fanfic by ReverendSpencer)
Actual PARANOIA play
- Carrying water across the hall
- Mister Bubbles
- Mister Bubbles (another run)
- Trouble With Cockroaches
- Origins 2006
- Kublacon 2009 (Straight style)
- Story Games for Everybody
- Me and My Shadow Mark 4
- Inhuman Treason
- "Exhausting!"
- "Robot Imana-665-C":
Imana part 1,
Imana part 2,
Imana part 3,
Imana part 4
"Sell me on PARANOIA"
- RPG.net forum 01/2006
- RPG.net forum 08/2006
- RPG.net forum 11/2007
- RPG.net forum 11/2008
- RPG.net forum 09/2010
- Paranoia-Live.net 09/2005
- Mongoose forum 09/2005
- Mongoose forum 11/2005
- Mongoose forum 03/2006
"Huh? New PARANOIA rulebooks?"
- A word from The Computer
- "Currently in print?"
- "What changed in the new books?"
- "How does High Programmers play?"
Advice on running PARANOIA
- How to Run (RPG.net Wiki)
- New at GMing...any tips?
- Advice needed
- New to PARANOIA
- I want to GM, but I need some info
- Curious about GMing a game
- First-time PARANOIA GM
- GMing PARANOIA for the first time!
- Handy list of useful links
- RPG.net forum advice
- Running on a moment's notice
- Starting out (EN World forum)
Fan sites
- Paranoia-Live.net
- Omega Complex
- Secret ULTRAVIOLET Diaries
- CPU Central
- "Mutant Maker" character generator (screen)
- Another character generator (.PDF)
- Mission blender
- "Mr. Bubbles" briefing
- ORANGE equipment list
- Handy links for new GMs
- "New player" tournament handout
- Building real laser pistols
- Troubleshooter errata and index
Reviews of the Mongoose Publishing PARANOIA rulebook:
Reviews of Mongoose PARANOIA supplements:
- Traitor's Manual:
Evan Waters, Cedric Chin, JamPaladin, Neil Lennon, Rory Hughes - Crash Priority:
Evan Waters, Cedric Chin, JamPaladin - The Mutant Experience:
Matthew, Neil Lennon - PARANOIA Flashbacks:
Neil Lennon, Matthew - STUFF:
Matthew - WMD:
Seafloorian - Extreme PARANOIA:
David Graffam - Service, Service!:
Matthew, Neil Lennon, Seafloorian - Criminal Histories:
Neil Lennon, Matthew - The Underplex:
Darren MacLennan, Neil Lennon, Petri Wessman - Gamemaster Screen:
Neil Lennon - The Little RED Book:
Neil Lennon - Troubleshooters:
Aratos - Internal Security:
Aratos - High Programmers:
Silent - Practically the entire
PARANOIA support line:
Petri Wessman
25th Anniversary rulebooks:
Archives
- Archives 2004 Feb - 2005 Oct
- 11/01/2005 - 12/01/2005
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- 02/01/2010 - 03/01/2010
- 03/01/2010 - 04/01/2010
Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.
Wednesday, August 19, 2009
INTSEC Cover Up
Saturday, August 08, 2009
INTSEC: Clone Budgets
For most citizens, six is more than enough. For IntSec Troopers, some days six clones don't last until lunchtime. Troopers are sometimes - ok, regularly - assigned missions of staggering lethality. Therefore, in its electric wisdom, The Computer mandates a clone budget for each mission. Fallen Troopers get their clones from this budget, but once the clone budget is exhausted, Troopers must draw from their personal clone allocation.
For example, if a mission has a clone budget of THREE, then the first three deaths are paid for by The Computer. If Bob-B-3 dies, and his replacement clone is paid for out of the clone budget, then he's still on his third personal clone.
It pays to read the small print, of course. The clone budget doesn't apply, obviously, if the Trooper was terminated for treason. It also doesn't apply if the death wasn't 'in the line of duty'.
Who decides whether or not a death counts for the clone budget? The Lead Trooper does. So, if you're gunned down by a nest of Commie Mutant Machinegunners, then the Lead Trooper can decide you died heroically and deserve a free clone replacement... or he can decide that you were suffering from a pre-existing condition that you don't deserve access to the clone budget.
INTSEC Clone Budgets, just one of the many teamwork enhancements coming soon to a mission near you.
Labels: IntSec
Friday, July 17, 2009
INTSEC Community Mission: Miranda Warning
There's the US version: "You have the right to remain silent. Anything you say can and will be used against you in a court of law. You have the right to an attorney present during questioning. If you cannot afford an attorney, one will be appointed for you. Do you understand these rights?"
Or the Canadian: "You are under arrest for _________ (charge), do you understand? You have the right to retain and instruct counsel without delay. We will provide you with a toll-free telephone lawyer referral service, if you do not have your own lawyer. Anything you say can be used in court as evidence. Do you understand? Would you like to speak to a lawyer?"
Or in the UK: "You do not have to say anything unless you wish to do so, but I must warn you that if you fail to mention any fact which you rely on in your defence in court, your failure to take this opportunity to mention it may be treated in court as supporting any relevant evidence against you. If you do wish to say anything, what you say may be given in evidence."
What should they say in Alpha Complex?
Labels: Community Mission, IntSec
Tuesday, July 14, 2009
A Word From The Computer
At your service, citizen. How may I help you?
I feel uneasy about the rumoured new editions of PARANOIA.
Fear and apprehension are not permitted. Joy is mandatory. If you not experiencing mandatory joy, report for chemical joy enhancement therapy.
Would you mind answering a few questions about the new edition?
Not at all.
I've heard there are going to be three books.
There will now be three core rulebooks in the PARANOIA line. These are the TROUBLESHOOTERS book, the INTSEC book, and the HIGH PROGRAMMER's book. Each of these books is self-contained and focusses on a different way to play PARANOIA.
The 2004 PARANOIA XP rulebo-
ATTENTION! ALL REFERENCES TO A PARANOIA EDITION DENOTED BY A TWO-LETTER CODE ALSO USED BY A CERTAIN WINDOWS-BASED OPERATING SYSTEM ARE TREASON. OR LEGALLY ACTIONABLE, ANYWAY.
Oops, sorry.
A note has been made on your permanent record. Continue with your question.
The, er, 2004 PARANOIA book was all about Troubleshooters. Isn't that the same thing as the new TROUBLESHOOTER book?
The upcoming TROUBLESHOOTER rulebook is indeed a new edition of the basic PARANOIA rules, and so is largely the same as the 2004 rulebook.
What's changed?
The new rulebook is organised to facilitate the core PARANOIA experience of running a mission. Extra support is included for the Gamesmaster. The Treason rules have reverted to the simpler, more direct system used in 2nd edition.
What about the variant playstyles?
The STRAIGHT and ZAP playstyles appear as an appendix in the TROUBLESHOOTER book. HORROR, OVERKILL and HEIST appear in the INTSEC appendix. The contents of the HIGH PROGRAMMER appendix have yet to be determined.
What if I already have the 2004 rulebook. Do I need to purchase the new edition?
No. However, as a long-term PARANOIA fan, you may be interested in the BLACK MISSIONS collector's edition, which includes a CD-ROM of bonus material including interviews with the original designers.
And if I don't have the 2004 edition...
Then the new TROUBLESHOOTERS book is an ideal entry point to PARANOIA!
Let's talk about INTSEC.
Certainly, citizen. In the INTSEC game, you play members of an elite Sector Security Team. Investigate crimes! Interrogate Commie Mutant Traitors! Keep that Happiness Index up! Meet your Termination Quota. INTSEC is designed for longer-term games with more plot development and intrigue.
That sounds suspiciously like the old HIL Sector BLUES supplement.
HIL Sector BLUES was indeed a significant influence on the INTSEC rules, and parts of the text have been repurposed and included in the new book, but there's lots more than just a rehash of Hil Sector+the basic rules. New secret societies! Surveillance rules! New ways to doom other characters!
How about HIGH PROGRAMMER?
In HIGH PROGRAMMER, you play an ULTRAVIOLET High Programmer. You control different factions and power bases in Alpha Complex. The other High Programmers may attempt to subvert your control - you must prevent this and crush their schemes. You crave the awe and fear of your peers, and must impress them with your culture, wit and social graces while plotting their humiliating downfall.
But what could possibly threaten a High Programmer? Surely there won't be any terminations or treasons in this game!
Ah, but you also have a retinue of servants, bodyguards and hangers-on. These characters are played by the other players when the action focusses on your High Programmer. Elements of your retinue may be terminated.
How does HIGH PROGRAMMER play?
The elevator pitch is Yes Minister with ray guns, but you could also say 'Wodehouse meets Illuminati'.
I have further questions about the new edition.
Please post them in the comments.
Labels: IntSec
Tuesday, June 30, 2009
INTSEC Community Mission - Collateral Damage
Labels: Community Mission, IntSec
Friday, June 12, 2009
PARANOIA INTSEC - Community Mission 2
- Code 56 Stray petbot causing disturbance. Catch and return to rightful owner.
- Code 59 This code reserved for future use.
- Code 61 Berserk bot. Approach with caution.
- Code 69 This code left intentionally blank.
- Code 70 Reactor meltdown. Seal off sector to ensure radiation containment.
We need more codes! Codes that summarise a complex, dangerous situation in a single number, leaving absolutely no room for confusion.
No room at all.
Not a bit.
Never ever.
When a Trooper squad gets a Code alert, they should under no circumstances be confused, misinformed and/or terrified. Failure to respond promptly to a code is Treason.
Labels: IntSec
Saturday, June 06, 2009
The Perils of Stand-Alone Rulebooks
It's almost like writing rules in Orwell's Newspeak. 'Pyrokinesis doubleplusgood margin incinerate CommieMutantTraitor, plusgood on fire, ungood selfnosefire, doubleplusungood spontaneous combustion.'
Labels: IntSec
Wednesday, June 03, 2009
PARANOIA INTSEC - Community Mission #1
Instead of playing lowly Troubleshooters, INTSEC characters are heroic BLUE-clearance troopers. Now, no-one gets to BLUE without having a few skeletons in the closet. (Not to mention skeletons crammed into the waste disposal unit, or skeletons hastily buried in the food vats.) Therefore, every Trooper has a number of Treacherous Deeds in his past. These deeds may come back to haunt him, or he may be able to use his influence to have the evidence of these deeds erased during play.
We need suggestions for Treacherous Deeds! What have your Troubleshooters gotten away with in the past? What skeletons are in your characters' closets?
Labels: Community Mission, IntSec
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