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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.

Saturday, August 08, 2009

INTSEC: Clone Budgets 

One of the new concepts introduced in the upcoming INTSEC rulebook is the Clone Budget. As you know, Bob, all citizens in Alpha Complex are given six clone backups by The Computer, to provide instant replacement in the event of lethal accident, termination, equipment failure, terrorist attack or other.

For most citizens, six is more than enough. For IntSec Troopers, some days six clones don't last until lunchtime. Troopers are sometimes - ok, regularly - assigned missions of staggering lethality. Therefore, in its electric wisdom, The Computer mandates a clone budget for each mission. Fallen Troopers get their clones from this budget, but once the clone budget is exhausted, Troopers must draw from their personal clone allocation.

For example, if a mission has a clone budget of THREE, then the first three deaths are paid for by The Computer. If Bob-B-3 dies, and his replacement clone is paid for out of the clone budget, then he's still on his third personal clone.

It pays to read the small print, of course. The clone budget doesn't apply, obviously, if the Trooper was terminated for treason. It also doesn't apply if the death wasn't 'in the line of duty'.

Who decides whether or not a death counts for the clone budget? The Lead Trooper does. So, if you're gunned down by a nest of Commie Mutant Machinegunners, then the Lead Trooper can decide you died heroically and deserve a free clone replacement... or he can decide that you were suffering from a pre-existing condition that you don't deserve access to the clone budget.

INTSEC Clone Budgets, just one of the many teamwork enhancements coming soon to a mission near you.

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