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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.

Friday, July 17, 2009

INTSEC Community Mission: Miranda Warning 

As I come to the end of development on INTSEC, I realise that the book really needs something that Troopers can shout at suspects.

There's the US version: "You have the right to remain silent. Anything you say can and will be used against you in a court of law. You have the right to an attorney present during questioning. If you cannot afford an attorney, one will be appointed for you. Do you understand these rights?"

Or the Canadian: "You are under arrest for _________ (charge), do you understand? You have the right to retain and instruct counsel without delay. We will provide you with a toll-free telephone lawyer referral service, if you do not have your own lawyer. Anything you say can be used in court as evidence. Do you understand? Would you like to speak to a lawyer?"

Or in the UK: "You do not have to say anything unless you wish to do so, but I must warn you that if you fail to mention any fact which you rely on in your defence in court, your failure to take this opportunity to mention it may be treated in court as supporting any relevant evidence against you. If you do wish to say anything, what you say may be given in evidence."

What should they say in Alpha Complex?

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Tuesday, June 30, 2009

INTSEC Community Mission - Collateral Damage 

Troopers get much, much bigger guns than Troubleshooters, so we need a much, much bigger Collateral Damage table for those unfortunate occasions when a player rolls really badly with a tacnuke shell. Think of it as a Rolemaster fumble table for cone rifles. Suggestions for horrible collateral damage in the comments, please.

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Wednesday, June 03, 2009

PARANOIA INTSEC - Community Mission #1 

Development work on the new INTSEC rulebook has commenced, and so this Famous Game Designer turns immediately to the loyal Paranoia community for support and assistance.

Instead of playing lowly Troubleshooters, INTSEC characters are heroic BLUE-clearance troopers. Now, no-one gets to BLUE without having a few skeletons in the closet. (Not to mention skeletons crammed into the waste disposal unit, or skeletons hastily buried in the food vats.) Therefore, every Trooper has a number of Treacherous Deeds in his past. These deeds may come back to haunt him, or he may be able to use his influence to have the evidence of these deeds erased during play.

We need suggestions for Treacherous Deeds! What have your Troubleshooters gotten away with in the past? What skeletons are in your characters' closets?

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