Links
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- Planet Mongoose blog
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About PARANOIA
- RPG.net Game Index entry
- "Why It's Fun to Get Shot Six Times" (Gamegrene.com)
- Setting intro for convention games
- Character creation example
- Complete product list
- Animalcast interview with Allen Varney
- "Troubleshooter" (PARANOIA fanfic by ReverendSpencer)
Actual PARANOIA play
- Carrying water across the hall
- Mister Bubbles
- Mister Bubbles (another run)
- Trouble With Cockroaches
- Origins 2006
- Kublacon 2009 (Straight style)
- Story Games for Everybody
- Me and My Shadow Mark 4
- Inhuman Treason
- "Exhausting!"
- "Robot Imana-665-C":
Imana part 1,
Imana part 2,
Imana part 3,
Imana part 4
"Sell me on PARANOIA"
- RPG.net forum 01/2006
- RPG.net forum 08/2006
- RPG.net forum 11/2007
- RPG.net forum 11/2008
- RPG.net forum 09/2010
- Paranoia-Live.net 09/2005
- Mongoose forum 09/2005
- Mongoose forum 11/2005
- Mongoose forum 03/2006
"Huh? New PARANOIA rulebooks?"
- A word from The Computer
- "Currently in print?"
- "What changed in the new books?"
- "How does High Programmers play?"
Advice on running PARANOIA
- How to Run (RPG.net Wiki)
- New at GMing...any tips?
- Advice needed
- New to PARANOIA
- I want to GM, but I need some info
- Curious about GMing a game
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- Handy list of useful links
- RPG.net forum advice
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- Starting out (EN World forum)
Fan sites
- Paranoia-Live.net
- Omega Complex
- Secret ULTRAVIOLET Diaries
- CPU Central
- "Mutant Maker" character generator (screen)
- Another character generator (.PDF)
- Mission blender
- "Mr. Bubbles" briefing
- ORANGE equipment list
- Handy links for new GMs
- "New player" tournament handout
- Building real laser pistols
- Troubleshooter errata and index
Reviews of the Mongoose Publishing PARANOIA rulebook:
Reviews of Mongoose PARANOIA supplements:
- Traitor's Manual:
Evan Waters, Cedric Chin, JamPaladin, Neil Lennon, Rory Hughes - Crash Priority:
Evan Waters, Cedric Chin, JamPaladin - The Mutant Experience:
Matthew, Neil Lennon - PARANOIA Flashbacks:
Neil Lennon, Matthew - STUFF:
Matthew - WMD:
Seafloorian - Extreme PARANOIA:
David Graffam - Service, Service!:
Matthew, Neil Lennon, Seafloorian - Criminal Histories:
Neil Lennon, Matthew - The Underplex:
Darren MacLennan, Neil Lennon, Petri Wessman - Gamemaster Screen:
Neil Lennon - The Little RED Book:
Neil Lennon - Troubleshooters:
Aratos - Internal Security:
Aratos - High Programmers:
Silent - Practically the entire
PARANOIA support line:
Petri Wessman
25th Anniversary rulebooks:
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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.
Tuesday, June 30, 2009
INTSEC Community Mission - Collateral Damage
Labels: Community Mission, IntSec
Like ones which could accidentally destroy a basic supporting wall, collapsing several levels.
Or ones which burst through the nearest wall into the adjacent armory, setting off every weapon in there.
Then you have the energy ones which incapacitate your victim with radiation. The residual radiation should be safe for anyone YELLOW clearance or below for 10-20 decades.
Let's not forget ice weapons which unintentionally cool the nearby water ducts, causing the water within to freeze and burst the pipes in incovenient locations. Or the flame weapons which heat up the nearby water ducts giving citizens water for bathing and drinking just a tad more scalding than they expected.
High-powered gauss guns may also magnetize nearby electronics plunging whole subsectors into darkness! Good thing bots are shielded against most of the effects, or their unforeseen behavior could be a lot worse.
I could go on but I have a sudden urge to get away from any local law enforcement...
It turns out that wall you just blew up was actually part of a sewage reservoir. Can you swim?
The hole in the floor is quite impressive. And deep. And growing by the second.
You've completely destroyed a nearby transbot, who was on a delivery run. You are fined 50 credits for the infraction, and 10,000 credits in replacement costs. Consult the Random Crate Contents table to see what was being transported.
You vaporize a wall to find a heavily armed troubleshooter team, who have been assigned to investigate reports of armed vandals in the sector.
That fluid that's spraying into the room now, is that acid, or B3 syrup concentrate?
You completely destroy a confession booth (with occupant), and there's no way the hallway cameras didn't record that.
This sector has been outfitted with a crumple zone. You are in it.
This shell was, in fact, a dud. Do you drop it in the garbage chute and fill out the Accidental Loss/Damage of Equipment Form? Or do you fill out the Defective Weapons/Equipment Form and carry the shell back to PLC, hoping it's really a dud?
I like saulres' comment about the ice weapon freezing nearby pipes. One would imagine an ice weapon could also freeze nereby clone tanks.
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