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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.

Friday, June 12, 2009

PARANOIA INTSEC - Community Mission 2 

The old Hil Sector BLUES supplement gave a list of alert codes for IntSec troopers. Some classic examples:


We need more codes! Codes that summarise a complex, dangerous situation in a single number, leaving absolutely no room for confusion.

No room at all.
Not a bit.
Never ever.
When a Trooper squad gets a Code alert, they should under no circumstances be confused, misinformed and/or terrified. Failure to respond promptly to a code is Treason.

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Comments:
Traitors in the sector latrines. Eliminate them.
 
* Start orderly evacuation of sector
* Happiness below mandatory requirements, start with countermeasures immediately.
* Special alert code
* Protect citizens from rioting transbot stampede.
* Remove evidence of commie mutant terrorist attack.
 
# Hallucinogenic compounds may have been released into the air/water of current sector. Don't let anyone breathe or drink anything.
# Someone on your team is a traitor.
# Infrared food riots in progress. Personally confront the thousands-strong horde of rampaging clones and order them to stand down in the name of The Computer.
# Secret Society recognition code procedural lockdown: for the next 20 minutes, smiling and appearing happy should be interpreted as treason. Also forbidden: waving, touching one's face, pointing, blinking, widening one's eyes.
# R&D is conducting local testing with fissionable materials. This is only a test. Keep everyone calm.
# Sector food supply drugging mishap. Citizens may exhibit symptoms such as lethargy, extremely violent tendencies, insomnia, depression, spontaneous combustion or awakening of heretofore unknown mutations. Keep the peace, and protect sector productivity quotas.
# Day/nightcycle recalibration. Get everyone to bed/wake everyone up. This code may repeat in ten minutes.
# Confession booth waiting queues are full. Screen potential confessors.
# Sector shoelace eyelet production weekly quotas are low. Get the drones working harder.
# UV clearance citizen wants to cross the street. Make sure it goes down smoothly.
# Situation is completely normal. Nothing to see here. Nothing going on. No sirree.
# Citizens require a demonstration of IntSec's watchfulness. Run the sirens and arrest a few citizens at random. Maintain high visibility for the next several hours.
# Loyalty demonstration: put your gun to your head and pull the trigger.
 
Code 16 - Secret Society Meeting In Progress. Use of deadly force authorized.
Code 60 - Team Briefing In Progress. Protection detail needed.
Code 182 - Graffiti in progress.

(more later)
 
The following codes have been created using mnemonic techniques to enable IntSec personnel to easily remember codes for similar situations.

Code 13 - High level citizen assaulting troubleshooters. Arrest the traitor.
Code 30 - Armed troubleshooters assaulting high level citizen. Engage assailants.
Code 14 - Firefight in progress. Engage all participants.
Code 40 - Firefighting in progress. Provide crowd control.
Code 15 - Authorized Open Market. Patrol for troublemakers.
Code 50 - IR Market on site. Arrest or terminate all vendors.
Code 17 - Accident at R&D. Establish perimeter.
Code 70 - IntSec volunteer needed. Report to R&D.
Code 18 - Hostage situation in progress. Free all hostages.
Code 80 - Training session in progress. Provide support.
Code 19 - Performance in progress. Provide security.
Code 90 - Riot in progress. Disperse crowd.

Additional, non-mnemonic codes:

Code 42 - Suspect refuses to answer important question.

Code 36 - Troubleshooter teams engaged in dispute. Shots fired. Provide backup.

Code 13 - Good Luck.
 
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