Links
- Mongoose Publishing
- Planet Mongoose blog
- Twitter: Friend_Computer
- Gareth Hanrahan (Twitter)
- Allen Varney (Twitter)
- Jim Holloway
- Greg Costikyan
- WMD free bonus material .PDF
About PARANOIA
- RPG.net Game Index entry
- "Why It's Fun to Get Shot Six Times" (Gamegrene.com)
- Setting intro for convention games
- Character creation example
- Complete product list
- Animalcast interview with Allen Varney
- "Troubleshooter" (PARANOIA fanfic by ReverendSpencer)
Actual PARANOIA play
- Carrying water across the hall
- Mister Bubbles
- Mister Bubbles (another run)
- Trouble With Cockroaches
- Origins 2006
- Kublacon 2009 (Straight style)
- Story Games for Everybody
- Me and My Shadow Mark 4
- Inhuman Treason
- "Exhausting!"
- "Robot Imana-665-C":
Imana part 1,
Imana part 2,
Imana part 3,
Imana part 4
"Sell me on PARANOIA"
- RPG.net forum 01/2006
- RPG.net forum 08/2006
- RPG.net forum 11/2007
- RPG.net forum 11/2008
- RPG.net forum 09/2010
- Paranoia-Live.net 09/2005
- Mongoose forum 09/2005
- Mongoose forum 11/2005
- Mongoose forum 03/2006
"Huh? New PARANOIA rulebooks?"
- A word from The Computer
- "Currently in print?"
- "What changed in the new books?"
- "How does High Programmers play?"
Advice on running PARANOIA
- How to Run (RPG.net Wiki)
- New at GMing...any tips?
- Advice needed
- New to PARANOIA
- I want to GM, but I need some info
- Curious about GMing a game
- First-time PARANOIA GM
- GMing PARANOIA for the first time!
- Handy list of useful links
- RPG.net forum advice
- Running on a moment's notice
- Starting out (EN World forum)
Fan sites
- Paranoia-Live.net
- Omega Complex
- Secret ULTRAVIOLET Diaries
- CPU Central
- "Mutant Maker" character generator (screen)
- Another character generator (.PDF)
- Mission blender
- "Mr. Bubbles" briefing
- ORANGE equipment list
- Handy links for new GMs
- "New player" tournament handout
- Building real laser pistols
- Troubleshooter errata and index
Reviews of the Mongoose Publishing PARANOIA rulebook:
Reviews of Mongoose PARANOIA supplements:
- Traitor's Manual:
Evan Waters, Cedric Chin, JamPaladin, Neil Lennon, Rory Hughes - Crash Priority:
Evan Waters, Cedric Chin, JamPaladin - The Mutant Experience:
Matthew, Neil Lennon - PARANOIA Flashbacks:
Neil Lennon, Matthew - STUFF:
Matthew - WMD:
Seafloorian - Extreme PARANOIA:
David Graffam - Service, Service!:
Matthew, Neil Lennon, Seafloorian - Criminal Histories:
Neil Lennon, Matthew - The Underplex:
Darren MacLennan, Neil Lennon, Petri Wessman - Gamemaster Screen:
Neil Lennon - The Little RED Book:
Neil Lennon - Troubleshooters:
Aratos - Internal Security:
Aratos - High Programmers:
Silent - Practically the entire
PARANOIA support line:
Petri Wessman
25th Anniversary rulebooks:
Archives
- Archives 2004 Feb - 2005 Oct
- 11/01/2005 - 12/01/2005
- 12/01/2005 - 01/01/2006
- 01/01/2006 - 02/01/2006
- 02/01/2006 - 03/01/2006
- 03/01/2006 - 04/01/2006
- 04/01/2006 - 05/01/2006
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- 11/01/2009 - 12/01/2009
- 12/01/2009 - 01/01/2010
- 01/01/2010 - 02/01/2010
- 02/01/2010 - 03/01/2010
- 03/01/2010 - 04/01/2010
Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.
Monday, June 10, 2013
Kremlin Kickstarter
Comrades! Now to be viewink Jolly Roger Games Kickstarter commune-funding campaign to be reprintink glorious 1980s board game Kremlin, originally published by Fata Morgana and later Awalon Hill. (Boardgamegeek Kremlin page.)
Kremlin is game of secretly allocating influence to promote Soviet apparatchiks through ranks up to glorious Party Leader. Vinner is first player whose Party Leader waves at three annual Loyalty Day parades. (Is not enough just to be Party Leader -- you have to wave.)
Kremlin is played for up to ten turns, ending as soon as the Party Chief successfully waves three times at the May Day Parade, or when so many politicians are dead or in Siberia that the Party Chief can disband the Politburo and take complete power for himself.US$25 for Kremlin game ($40 for international shipments), plus many Kickstarter-exclusive stretch goal revards. Go forth, comrade! Pledge to Kremlin Kickstarter! Be supportink glorious rewolution!
Each turn has phases. The most important of these are the KGB trials (which can send party members to Siberia or the cemetery) and the Defense Ministry's Spy Investigations, which can also force politicians on a winter's gulag holiday. With the KGB, the catch is that the higher up the ladder the target, the more difficult to bring down, and Party Chiefs tend to change KGB leaders who take shots at the top. For the Defense Minister, his investigations require a trial to be successful -- and a guilty vote, and that isn't always possible in the Central Committee.
The catch? Players allot influence secretly at the start of the game and don't reveal it until it is used, meaning no one knows who controls the KGB or any other ministry, not until Influence is revealed -- and even then, who knows who still has undeclared influence on that person? It is possible players can swap control back and forth over the KGB chief even as he is trying to determine who to assassinate!
Once the carnage is done, players have to survive the ravages of aging -- and every time a politician takes action, he ages faster than normal. Your 50-year old star of the party? Well, suddenly he's acting like he's 83, Comrade. Life near the top will do that to you. In the Health phase, politicians may die or grow sick -- sick politicians can choose to go to the hospital, but while there, they exert no influence and their responsibilities pass on to other politicians. Sometimes this means your man must make the heroic sacrifice to the Rodina and remain on the job even while at death's door.
Once we know who is still alive, the Party Chief is allowed to move politicians between posts. After all, he's in control of the bureaucracy. He can move people up and down, and when he's done, upper ministers do so as well -- but can only affect politicians below them on the food chain. Heck, politicians can even sponsor comrades in exile in Siberia to come back to the People. Of course, each person you bring back ages you five years....want to bring back five? Age 25 years in the blink of an eye, Tovarich.
Wednesday, May 15, 2013
PARANOIA in the real world: Cloning breakthrough
Dr Shoukhrat Mitalipov said: "A thorough examination of the stem cells derived through this technique demonstrated their ability to convert just like normal embryonic stem cells, into several different cell types, including nerve cells, liver cells and heart cells.-- "Embryonic stem cells: Advance in human cloning" (BBC, 15 May 2013)
"While there is much work to be done in developing safe and effective stem cell treatments, we believe this is a significant step forward in developing the cells that could be used in regenerative medicine." [...]
The technique takes the same sample of skin cells but converts them using proteins to "induced pluripotent" stem cells. However, there are still questions about the quality of stem cells produced using this method compared with embryonic stem cells.
Thursday, March 14, 2013
PARANOIA in the real world: Soylent
You know what's an irreversible waste of time, money and effort? Eating food you take pleasure in eating. I mean, wouldn't you rather just ingest a tasteless form of sustenance for the rest of your life and never have to go through that tedious rigmarole of opening and eating a pre-made sandwich or enjoying a huge hungover fry-up ever again? Rob Rhinehart -- a 24-year-old software engineer from Atlanta and, presumably, an impossibly busy man -- thinks so.
Rob found himself resenting the inordinate amount time it takes to fry an egg in the morning and decided something had to be done. Simplifying food as "nutrients required by the body to function" (which sounds totally bulimic, I know, but I promise it's not), Rob has come up with an odourless, beige cocktail he calls Soylent.
I wasn't sure if he was trolling at first, because "soylent" is the name of a wafer made out of human flesh and fed to the overpopulated masses in the seminal 1973 sf film Soylent Green, but then I read the extensive post on Rob's blog about how he came to make the stuff and started to believe him. Soylent contains all the nutritive components of a balanced diet, but with just a third of the calories and none of the toxins or cancer-causing stuff you'd usually find waiting to kill you in your lunch. Despite the fact it looks a bit like vomit, Soylent supposedly has the potential to change the entire world's relationship with food, so I spoke to Rob to find out how.
"This Man Thinks He Never Has to Eat Again" (Monica Heisey, Vice magazine)
Labels: soylent
Monday, March 04, 2013
Big Deep Thoughts
It is tempting to think that programming empathy into an AI would be easy, but designing a friendly machine is more difficult than it looks. You could give it a benevolent goal — something cuddly and utilitarian, like maximising human happiness. But an AI might think that human happiness is a biochemical phenomenon. It might think that flooding your bloodstream with non-lethal doses of heroin is the best way to maximise your happiness. It might also predict that shortsighted humans will fail to see the wisdom of its interventions. It might plan out a sequence of cunning chess moves to insulate itself from resistance. Maybe it would surround itself with impenetrable defences, or maybe it would confine humans — in prisons of undreamt-of efficiency.Ok, the "undreamt-of efficiency" bit may not be quite accurate...
PARANOIA novel in the Bundle of Holding
The Ultraviolet Books PARANOIA novel Stay Alert by Allen Varney (i.e. me, designer of the 2004 Mongoose Publishing edition of PARANOIA) has been added to the Bundle of Holding, a collection of DRM-free ebook novels by leading RPG designers, sold for a price you set yourself. Modeled on the popular Humble Bundle and similar offers, the Bundle of Holding supports indie authors as well as two fine charities.
Stay Alert is an official PARANOIA novel authorized by the RPG's owners. Newly promoted to RED Clearance, Tech Services maintenance tech Fletcher-R leads a team of Troubleshooters on a mission to return a stolen helpbot to its rightful (?) owner. He winds up in the middle of a gang war, with the greatest threats coming from (of course) his fellow Troubleshooters.
The other nine authors now in the Bundle of Holding:
- Matt Forbeck (Brave New World): the first book in his "Shotguns and Sorcery" trilogy, Hard Times in Dragon City.
- Jenna Katerin Moran (Nobilis, Exalted): Fable of the Swan, set in the world of her new "Chuubo's Marvelous Wish-Granting Engine."
- Chuck Wendig (Hunter: The Vigil): a nine-story collection, Irregular Creatures.
- Stephen D. Sullivan (one of the original TSR D&D crew and co-founder of Pacesetter Ltd.): an action-filled romp called Tournament of Death.
- Sarah Newton (Legends of Anglerre, Chronicles of Future Earth, Achtung Cthulhu): Mindjammer, a transhuman space opera based on her recent FATE rulebook of the same name.
- Rafael Chandler (Scorn, Spite): a hard-boiled vampire sf-horror-crime novel, Hexcommunicated.
- Mur Lafferty (the Warcraft and WoW tabletop RPGs, the Storyteller games): Playing for Keeps, a satirical superhero novel in Seventh City, where it gets hard to tell the good guys from the bad.
- Derek Pearcy (In Nomine): a Neal Stephenson-style superhero novel, Hero Worship.
- Aaron Rosenberg (the ENnie-winning Lure of the Lich Lord, Races of Destiny for D&D): the first book in his space opera series, Birth of the Dread Remora.
Monday, January 07, 2013
PARANOIA on io9
Loyal and presumably worthy citizen Rob Bricken has written a piece for Gawker's popular science fiction fan site io9 with the excellent and inarguably worthy title "Why the PARANOIA RPG's Alpha Complex is the greatest dystopia of all time."
Certain points in this praiseworthy piece show a lack of familiarity with the current Mongoose Publishing edition of PARANOIA, and regrettably there is no mention of the official line of novels from Ultraviolet Books. But it's the work of moments for loyal citizens to drop by, create a Gawker account, and post a gentle correction in the comments.
Tuesday, January 01, 2013
PARANOIA: 2012 in review
The Computer's loyal servants in Technical Services have discovered Communist sabotage of various timekeeping devices across Alpha Complex. Doubtless the traitors, who will doubtless soon be apprehended, intended to sow doubt in The Computer's doubtlessly accurate chronological fidelity. Because all these devices display different degrees of error, Central Processing has ordered a complex-wide reset, requiring Year 214 to be repeated from the beginning.
Nothing of import happened with PARANOIA in 2012. But stay tuned, because a large project is afoot, or soon to climb to its feet. Should it happen, PARANOIA will have a strong 2013. As always, The Computer commends all loyal citizens for their cooperation.
Labels: yearinreview
Sunday, December 30, 2012
PARANOIA now in GLARP
From RPGGeek.com, December 30, 2012:
Paranoia is the 2012 inductee to the GLARP (Geek Lifetime Achievement in Role-Playing) -- the Geek's own RPG Hall of Fame. Paranoia joins Dungeons & Dragons, Call of Cthulhu, Warhammer Fantasy Roleplay, Traveller, and Classic World of Darkness in the GLARP.
Paranoia battled Star Wars (WEG Original Edition) throughout the voting and only surged to victory in the last few hours. Star Wars actually received the most first place votes, and Third Place finisher HERO also topped Paranoia in first place votes. Paranoia was the most consistent nominee, however, appearing on 34 of the 126 ballots cast.
GURPS and Amber Diceless Role-Playing rounded out the top five.
Paranoia was first published in 1984 by West End Games, and Paranoia 25th Anniversary is available currently from Mongoose Publishing.
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