Links
- Mongoose Publishing
- Planet Mongoose blog
- Twitter: Friend_Computer
- Gareth Hanrahan (Twitter)
- Allen Varney (Twitter)
- Jim Holloway
- Greg Costikyan
- WMD free bonus material .PDF
About PARANOIA
- RPG.net Game Index entry
- "Why It's Fun to Get Shot Six Times" (Gamegrene.com)
- Setting intro for convention games
- Character creation example
- Complete product list
- Animalcast interview with Allen Varney
- "Troubleshooter" (PARANOIA fanfic by ReverendSpencer)
Actual PARANOIA play
- Carrying water across the hall
- Mister Bubbles
- Mister Bubbles (another run)
- Trouble With Cockroaches
- Origins 2006
- Kublacon 2009 (Straight style)
- Story Games for Everybody
- Me and My Shadow Mark 4
- Inhuman Treason
- "Exhausting!"
- "Robot Imana-665-C":
Imana part 1,
Imana part 2,
Imana part 3,
Imana part 4
"Sell me on PARANOIA"
- RPG.net forum 01/2006
- RPG.net forum 08/2006
- RPG.net forum 11/2007
- RPG.net forum 11/2008
- RPG.net forum 09/2010
- Paranoia-Live.net 09/2005
- Mongoose forum 09/2005
- Mongoose forum 11/2005
- Mongoose forum 03/2006
"Huh? New PARANOIA rulebooks?"
- A word from The Computer
- "Currently in print?"
- "What changed in the new books?"
- "How does High Programmers play?"
Advice on running PARANOIA
- How to Run (RPG.net Wiki)
- New at GMing...any tips?
- Advice needed
- New to PARANOIA
- I want to GM, but I need some info
- Curious about GMing a game
- First-time PARANOIA GM
- GMing PARANOIA for the first time!
- Handy list of useful links
- RPG.net forum advice
- Running on a moment's notice
- Starting out (EN World forum)
Fan sites
- Paranoia-Live.net
- Omega Complex
- Secret ULTRAVIOLET Diaries
- CPU Central
- "Mutant Maker" character generator (screen)
- Another character generator (.PDF)
- Mission blender
- "Mr. Bubbles" briefing
- ORANGE equipment list
- Handy links for new GMs
- "New player" tournament handout
- Building real laser pistols
- Troubleshooter errata and index
Reviews of the Mongoose Publishing PARANOIA rulebook:
Reviews of Mongoose PARANOIA supplements:
- Traitor's Manual:
Evan Waters, Cedric Chin, JamPaladin, Neil Lennon, Rory Hughes - Crash Priority:
Evan Waters, Cedric Chin, JamPaladin - The Mutant Experience:
Matthew, Neil Lennon - PARANOIA Flashbacks:
Neil Lennon, Matthew - STUFF:
Matthew - WMD:
Seafloorian - Extreme PARANOIA:
David Graffam - Service, Service!:
Matthew, Neil Lennon, Seafloorian - Criminal Histories:
Neil Lennon, Matthew - The Underplex:
Darren MacLennan, Neil Lennon, Petri Wessman - Gamemaster Screen:
Neil Lennon - The Little RED Book:
Neil Lennon - Troubleshooters:
Aratos - Internal Security:
Aratos - High Programmers:
Silent - Practically the entire
PARANOIA support line:
Petri Wessman
25th Anniversary rulebooks:
Archives
- Archives 2004 Feb - 2005 Oct
- 11/01/2005 - 12/01/2005
- 12/01/2005 - 01/01/2006
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- 12/01/2009 - 01/01/2010
- 01/01/2010 - 02/01/2010
- 02/01/2010 - 03/01/2010
- 03/01/2010 - 04/01/2010
Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.
Thursday, December 02, 2010
State of the Mongoose 2010
This one has been a funny old fish for us. We announced that, as part of PARANOIA’s 25th Anniversary, we would be breaking the game into three ‘flavours,’ covering Troubleshooters, Internal Security and High Programmers. The idea was that core books for PARANOIA have always done exceptionally well, but the supplements never followed suit. With three core books, PARANOIA would naturally become a more frontline product set.Matthew concludes, "Mongoose has taken some knocks over the past few years but the important thing is that, to quote Morpheus, we are still here. Not dead yet. Not all of our peers can say the same thing."
It has so not worked out that way!
Troubleshooters sells as well as a core book for PARANOIA ever has, but Internal Security and High Programmers, both complete core books, do about 20% better than an average supplement.
This is very frustrating for us because these two are damn good books -- High Programmers especially is a work of art from Gareth Hanrahan, and it deserves far more attention than it has received. After all, allowing players to use ULTRAVIOLET-level characters with all the power and resources of Alpha Complex at their disposal – what is not to like? The cover, done by Chris Quilliams, has especially nailed the game. In fact, PARANOIA creators Eric Goldberg and Greg Costikyan have said they consider that cover to be the best of any PARANOIA book, published at any time.
And yet gamers are still treating the game as second-fiddle to Troubleshooters…
For 2011, there will four books released for PARANOIA, roughly one every quarter. Two will be brand new adventures (likely for Troubleshooters and High Programmers). The other two will be fulfilling a commitment to keep the classic PARANOIA adventures in print, and have the titles Flashbacks Redux, and Flashbacks Redux Redux. They won’t have the same content as the original Flashbacks books, and will include not only the earliest PARANOIA adventures, but some of the favourites from the XP years as well. The first is due to appear in January and will include YELLOW Clearance Black Box Blues and, my personal favourite (and taking centre stage for the cover art, again by Mr Quilliams), Me and My Shadow Mark IV.
We remain interested in expanding PARANOIA to other territories, but the question always comes back asking what we can do with it. We remain fairly convinced that there is a decent PARANOIA graphic novel or comic strip in there somewhere but, despite several draft scripts, we still have not found the hook.
We’ll keep plugging away at it though. That is the new Mongoose mandate!
Labels: state of the mongoose
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