Links
- Mongoose Publishing
- Planet Mongoose blog
- Twitter: Friend_Computer
- Gareth Hanrahan (Twitter)
- Allen Varney (Twitter)
- Jim Holloway
- Greg Costikyan
- WMD free bonus material .PDF
About PARANOIA
- RPG.net Game Index entry
- "Why It's Fun to Get Shot Six Times" (Gamegrene.com)
- Setting intro for convention games
- Character creation example
- Complete product list
- Animalcast interview with Allen Varney
- "Troubleshooter" (PARANOIA fanfic by ReverendSpencer)
Actual PARANOIA play
- Carrying water across the hall
- Mister Bubbles
- Mister Bubbles (another run)
- Trouble With Cockroaches
- Origins 2006
- Kublacon 2009 (Straight style)
- Story Games for Everybody
- Me and My Shadow Mark 4
- Inhuman Treason
- "Exhausting!"
- "Robot Imana-665-C":
Imana part 1,
Imana part 2,
Imana part 3,
Imana part 4
"Sell me on PARANOIA"
- RPG.net forum 01/2006
- RPG.net forum 08/2006
- RPG.net forum 11/2007
- RPG.net forum 11/2008
- RPG.net forum 09/2010
- Paranoia-Live.net 09/2005
- Mongoose forum 09/2005
- Mongoose forum 11/2005
- Mongoose forum 03/2006
"Huh? New PARANOIA rulebooks?"
- A word from The Computer
- "Currently in print?"
- "What changed in the new books?"
- "How does High Programmers play?"
Advice on running PARANOIA
- How to Run (RPG.net Wiki)
- New at GMing...any tips?
- Advice needed
- New to PARANOIA
- I want to GM, but I need some info
- Curious about GMing a game
- First-time PARANOIA GM
- GMing PARANOIA for the first time!
- Handy list of useful links
- RPG.net forum advice
- Running on a moment's notice
- Starting out (EN World forum)
Fan sites
- Paranoia-Live.net
- Omega Complex
- Secret ULTRAVIOLET Diaries
- CPU Central
- "Mutant Maker" character generator (screen)
- Another character generator (.PDF)
- Mission blender
- "Mr. Bubbles" briefing
- ORANGE equipment list
- Handy links for new GMs
- "New player" tournament handout
- Building real laser pistols
- Troubleshooter errata and index
Reviews of the Mongoose Publishing PARANOIA rulebook:
Reviews of Mongoose PARANOIA supplements:
- Traitor's Manual:
Evan Waters, Cedric Chin, JamPaladin, Neil Lennon, Rory Hughes - Crash Priority:
Evan Waters, Cedric Chin, JamPaladin - The Mutant Experience:
Matthew, Neil Lennon - PARANOIA Flashbacks:
Neil Lennon, Matthew - STUFF:
Matthew - WMD:
Seafloorian - Extreme PARANOIA:
David Graffam - Service, Service!:
Matthew, Neil Lennon, Seafloorian - Criminal Histories:
Neil Lennon, Matthew - The Underplex:
Darren MacLennan, Neil Lennon, Petri Wessman - Gamemaster Screen:
Neil Lennon - The Little RED Book:
Neil Lennon - Troubleshooters:
Aratos - Internal Security:
Aratos - High Programmers:
Silent - Practically the entire
PARANOIA support line:
Petri Wessman
25th Anniversary rulebooks:
Archives
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- 03/01/2010 - 04/01/2010
Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.
Thursday, May 27, 2010
PARANOIA in the real world: Non-suicide oaths
Workers have reportedly been told to sign letters promising not to kill themselves and even agreeing to be sent to psychiatric institutions if they appear to be in an "abnormal mental or physical state for the protection of myself and others." [...]Foxconn's Shenzhen factory has 330,000 workers, so its suicide rate this year is in line with China's reported suicide rate of 13.9 per 100,000 (1999 figures) -- which, itself, isn't grossly higher than the US suicide rate of 11.1 per 100,000 (2005 figures). Maybe the non-suicide oath should be a checkbox on each year's tax return.
But workers spoke of long hours, harsh supervisors and low pay. A 21-year-old employee from Guangxi province said she worked 12 hours a day, six days a week. "The atmosphere inside our workplaces is so stifling and depressing that we're not allowed to speak to each other for 12 hours or you'll be reproached by your supervisors."
But there was no shortage of people trying to get through the factory gates, with about 8,000 job applicants every day during the hiring season.
Copyright © 2004-2013 by Greg Costikyan and Eric Goldberg. All your rights are belong to us. No bloody Creative Commons here! Bwahahaha!
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