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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.

Monday, May 18, 2009

Shockball 

Loyal citizen David Boyle alerts us to the Shockball, a non-tauntable electrosphere undoubtedly popular in Junior Citizen creches:
Shockball is basically catch for the brave and the hard. This red metal-studded ball contains a hidden wickedness -- that is rather given away by the name. Turn it on and then start throwing it to one another, and at some random point in the all-too-near future, the person catching it will get zapped. You never know when it's going to 'go live,' so it turns Catch on its head - instead of worrying whether or not you can catch the ball, now you'll worry about what will happen if you catch the ball. This rubber-coated landmine has been the cause of lots of shrieks in the office -- though oddly, they seem to come before the person's even caught the thing. There's nothing like a bit of anticipatory fear to spice up a game!
Needs two AAA batteries (not included). Price 15 British pounds. Not for sale in USA (boo!).

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