Links
- Mongoose Publishing
- Planet Mongoose blog
- Twitter: Friend_Computer
- Gareth Hanrahan (Twitter)
- Allen Varney (Twitter)
- Jim Holloway
- Greg Costikyan
- WMD free bonus material .PDF
About PARANOIA
- RPG.net Game Index entry
- "Why It's Fun to Get Shot Six Times" (Gamegrene.com)
- Setting intro for convention games
- Character creation example
- Complete product list
- Animalcast interview with Allen Varney
- "Troubleshooter" (PARANOIA fanfic by ReverendSpencer)
Actual PARANOIA play
- Carrying water across the hall
- Mister Bubbles
- Mister Bubbles (another run)
- Trouble With Cockroaches
- Origins 2006
- Kublacon 2009 (Straight style)
- Story Games for Everybody
- Me and My Shadow Mark 4
- Inhuman Treason
- "Exhausting!"
- "Robot Imana-665-C":
Imana part 1,
Imana part 2,
Imana part 3,
Imana part 4
"Sell me on PARANOIA"
- RPG.net forum 01/2006
- RPG.net forum 08/2006
- RPG.net forum 11/2007
- RPG.net forum 11/2008
- RPG.net forum 09/2010
- Paranoia-Live.net 09/2005
- Mongoose forum 09/2005
- Mongoose forum 11/2005
- Mongoose forum 03/2006
"Huh? New PARANOIA rulebooks?"
- A word from The Computer
- "Currently in print?"
- "What changed in the new books?"
- "How does High Programmers play?"
Advice on running PARANOIA
- How to Run (RPG.net Wiki)
- New at GMing...any tips?
- Advice needed
- New to PARANOIA
- I want to GM, but I need some info
- Curious about GMing a game
- First-time PARANOIA GM
- GMing PARANOIA for the first time!
- Handy list of useful links
- RPG.net forum advice
- Running on a moment's notice
- Starting out (EN World forum)
Fan sites
- Paranoia-Live.net
- Omega Complex
- Secret ULTRAVIOLET Diaries
- CPU Central
- "Mutant Maker" character generator (screen)
- Another character generator (.PDF)
- Mission blender
- "Mr. Bubbles" briefing
- ORANGE equipment list
- Handy links for new GMs
- "New player" tournament handout
- Building real laser pistols
- Troubleshooter errata and index
Reviews of the Mongoose Publishing PARANOIA rulebook:
Reviews of Mongoose PARANOIA supplements:
- Traitor's Manual:
Evan Waters, Cedric Chin, JamPaladin, Neil Lennon, Rory Hughes - Crash Priority:
Evan Waters, Cedric Chin, JamPaladin - The Mutant Experience:
Matthew, Neil Lennon - PARANOIA Flashbacks:
Neil Lennon, Matthew - STUFF:
Matthew - WMD:
Seafloorian - Extreme PARANOIA:
David Graffam - Service, Service!:
Matthew, Neil Lennon, Seafloorian - Criminal Histories:
Neil Lennon, Matthew - The Underplex:
Darren MacLennan, Neil Lennon, Petri Wessman - Gamemaster Screen:
Neil Lennon - The Little RED Book:
Neil Lennon - Troubleshooters:
Aratos - Internal Security:
Aratos - High Programmers:
Silent - Practically the entire
PARANOIA support line:
Petri Wessman
25th Anniversary rulebooks:
Archives
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- 03/01/2010 - 04/01/2010
Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.
Thursday, November 27, 2008
Your own private Underplex
Appearing more like the set of a James Bond movie than prime real estate, the complex still has a bar and two canteens, not in use, and a billiard room, not to mention functioning water and electricity supplies. [...]
Though some may fantasize about buying the space and living a secret life in a cavernous underground world filled with gadgets suitable for the Bat Cave, the reality would most likely be harsher. The air is dry, hot and stale. The constant rattling of London Underground trains rushing through a separate tunnel system a few feet above and the sound of giant ventilation fans make the tunnels a noisy environment. Turning the tunnels into a nightclub or hotel is out of the question because only two elevators link them to the outside world; even a small fire would be difficult to contain. [...]
David Hay, a BT historian, said legend had it that the government wanted to keep the location of the tunnels so secret that it hired foreign workers with no knowledge of the London streets to build them. BT staff members are still under strict orders not to reveal the exact location of the system, though incomplete maps have surfaced on the Internet. [...]
In 1963, the hot line established between Moscow and Washington after the Cuban missile crisis ran through the London tunnels. The buzzing complex soon became known as “underground town,” with its own recreation room complete with dartboards and billiard tables, a movie theater and two dining halls. Workers often spent the night in sleeping rooms. [...]
"In the winter months, if you didn’t come up at lunchtime, you never saw the light of day," John Warrick, a former worker, wrote on the Web site Subterranea Britannica, remembering his days in the tunnels. "Life down there was a little like living in a submarine."
If any PARANOIA fan pays the US$7.4 million to buy this place, get in touch. I'd be happy to run a wowser of an Underplex live-action game down there.
Labels: underplex
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