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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.

Thursday, November 20, 2008

More about "The 12 RPGs" 

Following the previous post here about Gnome Stew's contentious list of "12 RPGs Every Gamer Should Play Before They Die," loyal citizen Graham Walmsley started a commentary thread on Story Games.

The discussion highlights the variety of criteria you could reasonably use in creating a list: historical significance, different design approaches, emphasis on simulation mechanics versus storytelling versus world settings, and so on. Some commenters advocate including "brilliant but broken" games. Many posters agree 12 games is too few for any useful list.

Regular readers of this blog certainly agree PARANOIA deserves inclusion on every list of this kind, regardless of criteria -- whether for its historical importance (the first major RPG to enforce mood through game mechanics, and by far the most popular humor RPG); its design philosophy (assigning the Gamemaster supreme authority with an enthusiasm other games shudder to contemplate); or its unique conjuration of paranoid fear through turning players against each other. As for "brilliant but broken," I leave that as an exercise for the player; pay no attention to the Internal Security camera pointing at you, citizen....

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