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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.

Thursday, August 07, 2008

Service, Service! mandates index 

Loyal Paranoia-Live.net citizen No. 5127, a vigorous and persistent indexer of all things PARANOIA, has just posted to the RED-Clearance forums an index to mandates listed in Service, Service!, the 128-page supplement about Alpha Complex service groups. The index originally appeared in the Gamemaster-only forums.

Mandates, you'll recall, are the small perks/burdens assigned to an individual Troubleshooter based on his service group. For example, a Power Services character might be given the permission and obligation to inspect all light fixtures. All mandates are intended to prove useful for either the PC himself or for his rival Troubleshooters to use against him, depending on circumstances.

One of these days I need to pour all of No. 5127's handy indexes into InDesign and make them available as a free .PDF download. Yeah, I'll get to that right after the handouts for WMD, which I've had on my to-do list for -- hey, I missed its third birthday! Happy birthday, to-do-list entry!

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Comments:
I keep thinking that Paranoia would work well with an ICE combat system or a Runequest style combat system -- maybe a merger of both. This although the present combat system is more than sufficient.

Also, I sometimes consider that conspiracies would work much better with conspiracy holdings and even temporary footholds on Computer processes (such as life support) that can cause malfunction or even be relatively sure and unnoticed -- for a time. Reprecussions might be unpleasant, should such control be discovered by the Computer or the highest of clearances.
 
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