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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.

Thursday, July 31, 2008

The Thin Green Line 

One vague plan that's occasionally kicked around at Mongoose is the idea that we do PARANOIA splatbooks - the R&D Mad Scientist's Handbook or Everything You've Wanted To Know About IntSec Is Classified Above Your Security Clearance. Such plans tend to founder on the rocky reef of 'how the hell do you make a book about Power Services fun?' Part of the problem is that the day-to-day activities of most Service Groups are so different from the mission-oriented gameplay of PARANOIA.

There's one obvious exception, though, and that's the Armed Forces, hence the upcoming Thin Green Line sourcebook. Troubleshooters get sent to an exotic sector, meet interesting people, and terminate them. Armed Forces grunts do the same thing, only with more firepower (the equipment section of Thin Green Line, for example, expands the damage table well past 'Vapourised' into the heady reaches of 'Nuked' or 'Planet-cracking Catastrophe'.)

As well as the True and Official HIstory of Alpha Complex (revised) and lots of Armed Forces stuffs, the book also covers those famous Heroes of Our Complex, the Vulture Squadron Warriors! You can even - gasp - play a Vulture Warrior (please note: playing a Vulture requires an awful lot of enthusiastic shouting and even more enthusiastic shooting; Vulture Warriors are not recommended for players with a caffeine intolerance or high blood pressure).

The book's rounded off with an ULTRAVIOLET-level discussion of the Enemy, that nefarious yet nebulous military threat to Alpha Complex, and an Armed Forces mission, Full Reflec Jacket.

Tomorrow - Alpha Complex Nights 2

Comments:
I'm hoping to have not only a section on vulture squadron, but also a "Hall of Heroes" that lists famous Armed forces heroes and their increasingly improbable exploits. It'd be a nice sidebar.
 
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