Links
- Mongoose Publishing
- Planet Mongoose blog
- Twitter: Friend_Computer
- Gareth Hanrahan (Twitter)
- Allen Varney (Twitter)
- Jim Holloway
- Greg Costikyan
- WMD free bonus material .PDF
About PARANOIA
- RPG.net Game Index entry
- "Why It's Fun to Get Shot Six Times" (Gamegrene.com)
- Setting intro for convention games
- Character creation example
- Complete product list
- Animalcast interview with Allen Varney
- "Troubleshooter" (PARANOIA fanfic by ReverendSpencer)
Actual PARANOIA play
- Carrying water across the hall
- Mister Bubbles
- Mister Bubbles (another run)
- Trouble With Cockroaches
- Origins 2006
- Kublacon 2009 (Straight style)
- Story Games for Everybody
- Me and My Shadow Mark 4
- Inhuman Treason
- "Exhausting!"
- "Robot Imana-665-C":
Imana part 1,
Imana part 2,
Imana part 3,
Imana part 4
"Sell me on PARANOIA"
- RPG.net forum 01/2006
- RPG.net forum 08/2006
- RPG.net forum 11/2007
- RPG.net forum 11/2008
- RPG.net forum 09/2010
- Paranoia-Live.net 09/2005
- Mongoose forum 09/2005
- Mongoose forum 11/2005
- Mongoose forum 03/2006
"Huh? New PARANOIA rulebooks?"
- A word from The Computer
- "Currently in print?"
- "What changed in the new books?"
- "How does High Programmers play?"
Advice on running PARANOIA
- How to Run (RPG.net Wiki)
- New at GMing...any tips?
- Advice needed
- New to PARANOIA
- I want to GM, but I need some info
- Curious about GMing a game
- First-time PARANOIA GM
- GMing PARANOIA for the first time!
- Handy list of useful links
- RPG.net forum advice
- Running on a moment's notice
- Starting out (EN World forum)
Fan sites
- Paranoia-Live.net
- Omega Complex
- Secret ULTRAVIOLET Diaries
- CPU Central
- "Mutant Maker" character generator (screen)
- Another character generator (.PDF)
- Mission blender
- "Mr. Bubbles" briefing
- ORANGE equipment list
- Handy links for new GMs
- "New player" tournament handout
- Building real laser pistols
- Troubleshooter errata and index
Reviews of the Mongoose Publishing PARANOIA rulebook:
Reviews of Mongoose PARANOIA supplements:
- Traitor's Manual:
Evan Waters, Cedric Chin, JamPaladin, Neil Lennon, Rory Hughes - Crash Priority:
Evan Waters, Cedric Chin, JamPaladin - The Mutant Experience:
Matthew, Neil Lennon - PARANOIA Flashbacks:
Neil Lennon, Matthew - STUFF:
Matthew - WMD:
Seafloorian - Extreme PARANOIA:
David Graffam - Service, Service!:
Matthew, Neil Lennon, Seafloorian - Criminal Histories:
Neil Lennon, Matthew - The Underplex:
Darren MacLennan, Neil Lennon, Petri Wessman - Gamemaster Screen:
Neil Lennon - The Little RED Book:
Neil Lennon - Troubleshooters:
Aratos - Internal Security:
Aratos - High Programmers:
Silent - Practically the entire
PARANOIA support line:
Petri Wessman
25th Anniversary rulebooks:
Archives
- Archives 2004 Feb - 2005 Oct
- 11/01/2005 - 12/01/2005
- 12/01/2005 - 01/01/2006
- 01/01/2006 - 02/01/2006
- 02/01/2006 - 03/01/2006
- 03/01/2006 - 04/01/2006
- 04/01/2006 - 05/01/2006
- 05/01/2006 - 06/01/2006
- 06/01/2006 - 07/01/2006
- 07/01/2006 - 08/01/2006
- 08/01/2006 - 09/01/2006
- 09/01/2006 - 10/01/2006
- 10/01/2006 - 11/01/2006
- 11/01/2006 - 12/01/2006
- 12/01/2006 - 01/01/2007
- 01/01/2007 - 02/01/2007
- 02/01/2007 - 03/01/2007
- 03/01/2007 - 04/01/2007
- 04/01/2007 - 05/01/2007
- 05/01/2007 - 06/01/2007
- 06/01/2007 - 07/01/2007
- 07/01/2007 - 08/01/2007
- 08/01/2007 - 09/01/2007
- 09/01/2007 - 10/01/2007
- 10/01/2007 - 11/01/2007
- 11/01/2007 - 12/01/2007
- 12/01/2007 - 01/01/2008
- 01/01/2008 - 02/01/2008
- 02/01/2008 - 03/01/2008
- 03/01/2008 - 04/01/2008
- 04/01/2008 - 05/01/2008
- 05/01/2008 - 06/01/2008
- 06/01/2008 - 07/01/2008
- 07/01/2008 - 08/01/2008
- 08/01/2008 - 09/01/2008
- 09/01/2008 - 10/01/2008
- 10/01/2008 - 11/01/2008
- 11/01/2008 - 12/01/2008
- 12/01/2008 - 01/01/2009
- 01/01/2009 - 02/01/2009
- 02/01/2009 - 03/01/2009
- 03/01/2009 - 04/01/2009
- 04/01/2009 - 05/01/2009
- 05/01/2009 - 06/01/2009
- 06/01/2009 - 07/01/2009
- 07/01/2009 - 08/01/2009
- 08/01/2009 - 09/01/2009
- 09/01/2009 - 10/01/2009
- 10/01/2009 - 11/01/2009
- 11/01/2009 - 12/01/2009
- 12/01/2009 - 01/01/2010
- 01/01/2010 - 02/01/2010
- 02/01/2010 - 03/01/2010
- 03/01/2010 - 04/01/2010
Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.
Sunday, April 06, 2008
The real world now 40% paranoid?
Researchers stuck 200 test subjects on a four-minute virtual-reality simulation of a subway train ride. "The carriage contained neutral computer people (avatars) that breathed, looked around, and sometimes met the gaze of the participants." And lo and behold, the test subjects were spooked!
The research, led by psychologist Dr Daniel Freeman, and funded by the Wellcome Trust, demonstrates that suspicious or paranoid thoughts are much more common in the general population than was previously thought and that they are almost as common as anxiety and depression. [...]
Dr Freeman and colleagues found that the participants interpreted the same computer characters very differently. The most common reaction was to find the virtual reality characters friendly or neutral, but almost 40% of the participants experienced at least one paranoid thought. The participants were extensively assessed before entering the train ride, and it was found that those who were anxious, worried, focused on the worst-case scenarios and had low self-esteem were the most likely to have paranoid thoughts. [...]
"In the past, only those with a severe mental illness were thought to experience paranoid thoughts, but now we know that this is simply not the case," says Dr Freeman. "About one-third of the general population regularly experience persecutory thoughts. This shouldn’t be surprising. At the heart of all social interactions is a vital judgment whether to trust or mistrust, but it is a judgment that is error-prone. We are more likely to make paranoid errors if we are anxious, ruminate and have had bad experiences from others in the past." [...]
People who feared terrorism on the Underground tended to report more paranoid thoughts in the virtual train, possibly reflecting the after-effects of the London bombings on 7 July 2005. However, the researchers also found that people who regularly used the Underground experienced less paranoid thoughts in the virtual train.
Wow, science is really marching on at King's. Comments on the Slashdot topic "VR Study Says 40% of Us Are Paranoid" highlight the junk-science angle, especially this one from LighterShadeOfBlack:
A VR reproduction of the London underground? A place where you're crowded by people, a place which in all honesty does have a reputation for being a haven for pickpockets (whether that's deserved or not, I don't know), and oh yes, one other thing -- the site of the last major (successful) terrorist attack on Britain. [...] Being somewhat cautious in that particular situation is a world away from the headlines implicating that 40% of us are clinically paranoid all the time.
Copyright © 2004-2013 by Greg Costikyan and Eric Goldberg. All your rights are belong to us. No bloody Creative Commons here! Bwahahaha!
No, seriously. If you make non-commercial use of stuff here, that's fine, but we reserve all commercial rights, and all rights to prepare derivative material on things posted here. In addition, posters of comments must be aware that we reserve the right to use whatever material they post here, and/or derivative works therefrom, in PARANOIA, supplementary products, licensed products, or derivative work, without any compensation whatever, for all time to come and throughout this universe and any alternate universes that may be discovered. At our discretion, and without obligation, we may, if it strikes our fancy, make a good faith effort to credit you for stuff we use, but we can't promise it won't slip our minds, in the hurly-burly of meeting deadlines. (Actually, we intend to do that, but it's possible we'll screw up.) By posting comments, you grant us a non-revocable, perpetual, non-exclusive license to use whatever you post, in whatsoever fashion we deem useful, here or in any other forum, in PARANOIA or in any and all future products, including but not limited to derivative works, and specifically but not exclusively including the microbrewery beer, ale and porter; salty and sugary snack; and tattoo design rights deriving therefrom. Woohoo! Is that enough legalese for you? The Computer is Your Friend.