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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.

Monday, March 10, 2008

Wheel of Tics update 

Citizen Max has updated his commendable Wheel of Tics, bringing the total to no less than 531 tics (many drawn with permission from the PARANOIA character-creation rules supplement Criminal Histories).

You'll recall the PARANOIA rulebook explicitly defines tics (the entertaining little mannerisms and peccadilloes that let your victims pick you out of an IntSec lineup) as immediately evident, noticeable after (at most) a few minutes of casual acquaintance. On this basis the ever-correct Gamemaster might well disallow some of the Wheel's tics, however amusing they are -- for example, "Follows any death with the words 'Well, that shut him [or her] up!'" or "Stares at laser fire, 'cause it's so pretty."

I chastized Max for these, until he informed me he took them straight from Criminal Histories. Oops.

Comments:
521 tics, and "..that shut him up" was from elsewhere.

I do agree that some of the tics take a little longer to reveal themselves - part of this is because the wheel was created along with the mutimaker with that wonderful tool Jparanoia in mind.

If anyone has tics for the wheel, please come to plive, and pm them to me. The more the merrier.
 
>as immediately evident,
>noticeable after (at most) a few
>minutes of casual acquaintance.
>On this basis the ever-correct
>Gamemaster might well disallow
>some of the Wheel's tics, however
>amusing they are -- for
>example, "Follows any death with
>the words 'Well, that shut him
>[or her] up!'"

You've played Paranoia games that went more than a few minutes without someone dying?
 
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