Links
- Mongoose Publishing
- Planet Mongoose blog
- Twitter: Friend_Computer
- Gareth Hanrahan (Twitter)
- Allen Varney (Twitter)
- Jim Holloway
- Greg Costikyan
- WMD free bonus material .PDF
About PARANOIA
- RPG.net Game Index entry
- "Why It's Fun to Get Shot Six Times" (Gamegrene.com)
- Setting intro for convention games
- Character creation example
- Complete product list
- Animalcast interview with Allen Varney
- "Troubleshooter" (PARANOIA fanfic by ReverendSpencer)
Actual PARANOIA play
- Carrying water across the hall
- Mister Bubbles
- Mister Bubbles (another run)
- Trouble With Cockroaches
- Origins 2006
- Kublacon 2009 (Straight style)
- Story Games for Everybody
- Me and My Shadow Mark 4
- Inhuman Treason
- "Exhausting!"
- "Robot Imana-665-C":
Imana part 1,
Imana part 2,
Imana part 3,
Imana part 4
"Sell me on PARANOIA"
- RPG.net forum 01/2006
- RPG.net forum 08/2006
- RPG.net forum 11/2007
- RPG.net forum 11/2008
- RPG.net forum 09/2010
- Paranoia-Live.net 09/2005
- Mongoose forum 09/2005
- Mongoose forum 11/2005
- Mongoose forum 03/2006
"Huh? New PARANOIA rulebooks?"
- A word from The Computer
- "Currently in print?"
- "What changed in the new books?"
- "How does High Programmers play?"
Advice on running PARANOIA
- How to Run (RPG.net Wiki)
- New at GMing...any tips?
- Advice needed
- New to PARANOIA
- I want to GM, but I need some info
- Curious about GMing a game
- First-time PARANOIA GM
- GMing PARANOIA for the first time!
- Handy list of useful links
- RPG.net forum advice
- Running on a moment's notice
- Starting out (EN World forum)
Fan sites
- Paranoia-Live.net
- Omega Complex
- Secret ULTRAVIOLET Diaries
- CPU Central
- "Mutant Maker" character generator (screen)
- Another character generator (.PDF)
- Mission blender
- "Mr. Bubbles" briefing
- ORANGE equipment list
- Handy links for new GMs
- "New player" tournament handout
- Building real laser pistols
- Troubleshooter errata and index
Reviews of the Mongoose Publishing PARANOIA rulebook:
Reviews of Mongoose PARANOIA supplements:
- Traitor's Manual:
Evan Waters, Cedric Chin, JamPaladin, Neil Lennon, Rory Hughes - Crash Priority:
Evan Waters, Cedric Chin, JamPaladin - The Mutant Experience:
Matthew, Neil Lennon - PARANOIA Flashbacks:
Neil Lennon, Matthew - STUFF:
Matthew - WMD:
Seafloorian - Extreme PARANOIA:
David Graffam - Service, Service!:
Matthew, Neil Lennon, Seafloorian - Criminal Histories:
Neil Lennon, Matthew - The Underplex:
Darren MacLennan, Neil Lennon, Petri Wessman - Gamemaster Screen:
Neil Lennon - The Little RED Book:
Neil Lennon - Troubleshooters:
Aratos - Internal Security:
Aratos - High Programmers:
Silent - Practically the entire
PARANOIA support line:
Petri Wessman
25th Anniversary rulebooks:
Archives
- Archives 2004 Feb - 2005 Oct
- 11/01/2005 - 12/01/2005
- 12/01/2005 - 01/01/2006
- 01/01/2006 - 02/01/2006
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- 12/01/2009 - 01/01/2010
- 01/01/2010 - 02/01/2010
- 02/01/2010 - 03/01/2010
- 03/01/2010 - 04/01/2010
Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.
Tuesday, January 01, 2008
PARANOIA: 2007 in review
For the last half of 2006 and much of 2007, there was no PARANOIA news. Mongoose Publishing delayed new books for the line while it installed a high-tech in-house printing system. In August the drought broke with the long-delayed Flashbacks 2, a 96-page hardcover mission collection reprinting and updating the 1980s West End Games adventures Orcbusters, Clones in Space, and The People's Glorious Revolutionary Adventure. I had the honor to restore these long out-of-print classics, and I took special pleasure in one respect. For the original 1986 publication of Clones in Space, West End's art directors gave Jim Holloway (The One True PARANOIA Artist) a tight deadline that prevented him from working at his accustomed high level. In Flashbacks 2, Jim created new illustrations -- some of his best work -- that do justice to Erick Wujcik's text.
Another 96-page hardcover, September's STUFF 2: The Gray Subnets, is a huge equipment book (written by Eric Minton and the Traitor Recycling Studio) that I packaged for Mongoose. A shady companion to the first STUFF volume (2005), STUFF 2 concentrates on illegal goods, blackmail material, and other contraband. The book offers extensive information about the illicit private data networks of Alpha Complex, the Gray Subnets, and about the illegal INFRARED Market.
And in the omnibus 96-page hardcover mission collection Alpha Complex Nights, Mongoose finally published three PARANOIA missions written in 2006 by staff designer Gareth Hanrahan: My First Treason, Spin Control, and Sweep of Unhistory. Gareth did a commendable job with all three, especially Spin Control, the mission that finally brings zombies to Alpha Complex -- and then makes the Troubleshooters run public relations to promote zombie-hood to unsuspecting live citizens. I wish Gareth had had more than 32 pages to cover the millennia-spanning futurism in Sweep of Unhistory, but I'm glad all three missions finally saw print. (Collector note: Apparently Mongoose issued, in Britain only, a short experimental run of an abortive 64-page softcover with My First Treason and Spin Control bound back-to-back. They quickly recalled this volume, but apparently a few copies reached store shelves.)
After the long drought of 2006-2007, good order is starting to return to Alpha Complex. Mongoose CEO Matthew Sprange, in his annual "State of the Mongoose" posts on the company forum, shows his usual hardy optimism for the roleplaying biz, as well as continued fondness and support for PARANOIA. 2008 will bring a long-needed bot book, new missions, and The Thin Green Line, a treatise on the Armed Forces and the Vulture Squadron.
And there is one more book in the works. Throughout the last half of 2007, the Traitor Recycling Studio has been laboring -- looong past deadline, which I must certainly regard as evidence of their careful attention (grumble) -- on Brave New Complex, a book of alternate Alpha Complexes and variant settings. I have occasionally spoken of this book ever since PARANOIA's current edition debuted in 2004. In the event, it has transformed into something a good deal more ambitious and interesting than I'd imagined. I'll have more to say about Brave New Complex and other PARANOIA projects in the year to come. Stay loyal, citizens! Loyalty is, of course, mandatory.
Labels: yearinreview
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