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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.

Monday, August 27, 2007

Evolve Today! 

Last week, along with the rest of the internet, I downloaded the Bioshock demo, and I said to myself, "y'know, from the look of the demo, this might be a good inspiration for PARANOIA".

Having bought the full game and played it for a few hours, I'm certainly very paranoid. Splicers could be anywhere, just out of sight. Must conserve precious health. Must set things on fire.

The game's full of deranged mutants, lots of cheery 50s propaganda, a dystopian complex, bizarre missions being handed to you by an briefing officer who's probably insane. It's wonderful PARANOIA-fodder, and I suspect in a few months I'll be summarising Alpha Complex to new players at a con by saying 'it's sort of like Rapture only before everything goes wrong..."

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