Links
- Mongoose Publishing
- Planet Mongoose blog
- Twitter: Friend_Computer
- Gareth Hanrahan (Twitter)
- Allen Varney (Twitter)
- Jim Holloway
- Greg Costikyan
- WMD free bonus material .PDF
About PARANOIA
- RPG.net Game Index entry
- "Why It's Fun to Get Shot Six Times" (Gamegrene.com)
- Setting intro for convention games
- Character creation example
- Complete product list
- Animalcast interview with Allen Varney
- "Troubleshooter" (PARANOIA fanfic by ReverendSpencer)
Actual PARANOIA play
- Carrying water across the hall
- Mister Bubbles
- Mister Bubbles (another run)
- Trouble With Cockroaches
- Origins 2006
- Kublacon 2009 (Straight style)
- Story Games for Everybody
- Me and My Shadow Mark 4
- Inhuman Treason
- "Exhausting!"
- "Robot Imana-665-C":
Imana part 1,
Imana part 2,
Imana part 3,
Imana part 4
"Sell me on PARANOIA"
- RPG.net forum 01/2006
- RPG.net forum 08/2006
- RPG.net forum 11/2007
- RPG.net forum 11/2008
- RPG.net forum 09/2010
- Paranoia-Live.net 09/2005
- Mongoose forum 09/2005
- Mongoose forum 11/2005
- Mongoose forum 03/2006
"Huh? New PARANOIA rulebooks?"
- A word from The Computer
- "Currently in print?"
- "What changed in the new books?"
- "How does High Programmers play?"
Advice on running PARANOIA
- How to Run (RPG.net Wiki)
- New at GMing...any tips?
- Advice needed
- New to PARANOIA
- I want to GM, but I need some info
- Curious about GMing a game
- First-time PARANOIA GM
- GMing PARANOIA for the first time!
- Handy list of useful links
- RPG.net forum advice
- Running on a moment's notice
- Starting out (EN World forum)
Fan sites
- Paranoia-Live.net
- Omega Complex
- Secret ULTRAVIOLET Diaries
- CPU Central
- "Mutant Maker" character generator (screen)
- Another character generator (.PDF)
- Mission blender
- "Mr. Bubbles" briefing
- ORANGE equipment list
- Handy links for new GMs
- "New player" tournament handout
- Building real laser pistols
- Troubleshooter errata and index
Reviews of the Mongoose Publishing PARANOIA rulebook:
Reviews of Mongoose PARANOIA supplements:
- Traitor's Manual:
Evan Waters, Cedric Chin, JamPaladin, Neil Lennon, Rory Hughes - Crash Priority:
Evan Waters, Cedric Chin, JamPaladin - The Mutant Experience:
Matthew, Neil Lennon - PARANOIA Flashbacks:
Neil Lennon, Matthew - STUFF:
Matthew - WMD:
Seafloorian - Extreme PARANOIA:
David Graffam - Service, Service!:
Matthew, Neil Lennon, Seafloorian - Criminal Histories:
Neil Lennon, Matthew - The Underplex:
Darren MacLennan, Neil Lennon, Petri Wessman - Gamemaster Screen:
Neil Lennon - The Little RED Book:
Neil Lennon - Troubleshooters:
Aratos - Internal Security:
Aratos - High Programmers:
Silent - Practically the entire
PARANOIA support line:
Petri Wessman
25th Anniversary rulebooks:
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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.
Saturday, March 25, 2006
Wolfgang Baur seeks Popes
Rather than seeking a group-pledge ransom for an existing project, Wolf is soliciting donors who will collectively pay him (through PayPal) for a custom-made d20 fantasy adventure he writes to their specifications. All donors get an exclusive electronic copy of the completed adventure, which won't be available any other way.
As Wolf describes on his new blog, "Open Design," what you pay determines your level of influence on his design:
- Subscribers (those who pay $5) can indicate the adventure level they prefer.
- Members ($10) can also vote on a title and setting from a list of choices.
- Standard donors ($20) can also name two monsters from any d20 source, and Wolf will labor heroically to include at least one in the adventure. Other benefits: "Please indicate your favorite play style: intense combat, puzzles and traps, heavy roleplaying, or clue-driven investigation. Your name will appear in the adventure credits."
- Patrons ($50): "As a patron, you will have deep access to the design. Please send your choices for level, title, monsters, and style. You may also send a short, 100-word encounter description or major villain description for consideration. Your review will be requested for the final design, your name will appear in the cover credits, and you may suggest a title for the next installment in the series."
Wolf Baur's longtime friend and fellow TSR/WotC alumnus, Jeff Grubb, poured water on this idea:
Think of the Holy Father of Rome nattering at Michelangelo about the subject matter in the Sistine Chapel and you have a good idea of where this is going. Now imagine writing for fifty Popes, all commenting at the same time, and you see where the inevitable nightmare of this plan unfolds. Game design moves into a new century - in this case the 15th Century, in Venice. Obviously, this is will end in tears.
Thanks for the cold shower, Jeff. Personally, I wish Wolfgang all good fortune in this project, and I'll follow his success closely.
What's more, for many people, adding constraints to a story mostly increases creativity. If you're writing an adventure full of goblins, you get a third of the way through, then start going "Hmmm, what monster should I put here... more goblins?" Or hobgoblins, maybe. Or choose something at random. But if you know ahead of time that your story (or adventure) needs to include goblins, a beholder, and a hellhound, plus it needs to include a scene where the players need to scuba-dive to find a magic harmonica - well, that limits you, but in a good way. Just by figuring out how to ties them all together, you've got most of your story right there. So I wish Mr. Baur much luck and success.
I mean, I don't know how many patrons he has or expects. But if it's over, say, ten at the higher levels, "will be considered" is likely to mean "I'll see all your suggestions, and pick a few of them." As in "Likely as not, not yours." And in the lower levels, all you get is a vote. In which case, what precisely am I paying for?
I guess this is pretty much a rant, seeing as I probably wouldn't spring for it in any case, and I might be entirely wrong and he'll manage to include everybody, and besides if people are paying they must be OK with it, right? So I continue to wish Mr. Baur much luck and success.
Even at the lower levels, people get an adventure not available elsewhere.
It's an experiment. If it doesn't work, people get their money back.
I've gotta say that I'm dubious about how feasible it would be to combine all the diverse elements into one adventure.
But this would be why I'm not a Famous Game Designer. Best of luck, Mr. Baur!
...oh, and thank you for Planescape. Thankyouthankyouthankyou...
And by "supporting" I mean "Waving a sawbuck at him and screeching Flying Monkeys in my Wicked Witch of the West Voice"
I encourage all to join me in this support.
Flying monkeys! Flying MONKEYS!
Jeff Grubb
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