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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.

Monday, March 20, 2006

Euthymia 

Graham Walmsley has created a new, free, highly original roleplaying/drinking/card game, Euthymia. Inspired by Straight-style PARANOIA among other sources, Euthymia ("a state of psychological normality; neither happy or sad") casts players as citizens of the oppressive police state of Euthymia, which is ruled by a powerful Committee.

Euthymia was an entry in the Game Chef 2006 competition, which just finished. The annual Game Chef contest challenges entrants to design, in one week, a complete, playable RPG according to certain restrictions. (History of the Game Chef contest.) This year the theme was "time," as in a game playable to completion in a certain specified time (Euthymia takes ten one-hour sessions), and the game's premise had to include certain specified "Ingredients" from a couple of lists. Euthymia used the ingredients "glass," "committee," and "emotion." The game uses a bottle of wine or liqueur as a play device, which makes it a good double-bill with Bacchanal by Paul Czege (who wrote it under the pseudonym M. Paul Buja).

Check the whole field of Game Chef entrants on 1000 Monkeys 1000 Typewriters, a fascinating site where you can spend hours browsing hundreds of short and intriguing free RPGs.

Comments:
I tried playing this game last weekend... it was great!

Couldn't find anyone to play it with me, so I did a sort of "solitaire" version of it with a bottle of MD 20/20. I don't remember who won.
 
We played that game with grampa a few years back when the hospital bills got out of hand... oh wait, you said EuthyMIA... nevermind.
 
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