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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.

Tuesday, January 20, 2009

Tues 20 Jan 2009 

[A]s I stand here today, what gives me the greatest hope of all is not the stone and marble that surrounds us, but what fills the spaces in between. It is you -- Americans of every race and region and station who came here because you believe in what this country can be and because you want to help us get there.

It is the same thing that gave me hope from the day we began this campaign for the presidency nearly two years ago; a belief that if we could just recognize ourselves in one another and bring everyone together -- Democrats, Republicans, independents; Latino, Asian and Native American; black and white, gay and straight, disabled and not -- then not only would we restore hope and opportunity in places that yearned for both, but maybe, just maybe, we might perfect our union in the process.

This is what I believed, but you made this belief real. You proved once more that people who love this country can change it.

Next month, mid-February, marks five years since we announced a new edition of PARANOIA. The time was again ripe for a game about a society crazed with anxiety and suspicion, whose leaders and their media functionaries sounded recurrent alarms real and imagined, and who preached to a listless populace nothing save a single message: Trust in us, or the enemy wins.

In these five years, while much of the commercial roleplaying business withered, PARANOIA has sold strong. These years have been good for PARANOIA. This year, 2009, the 25th anniversary of its debut, promises many more good things.

But today -- while wishing the best for PARANOIA -- today we start to hope, now and over time, for a bit less paranoia.

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