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Official development blog for the PARANOIA roleplaying game. No description is available at your security clearance. The Computer is your friend.

Thursday, August 14, 2008

Animalball podcast interview 

I'm late in mentioning that the loyal citizens at the gaming site Animalball, who have been PARANOIA fans since the earliest West End Games days, did an interview with me, Allen Varney (designer of the 2004 Mongoose Publishing edition of PARANOIA), as Episode 55 (August 2, 2008) of their long-running Animalcast podcast series. I got to talk with hosts Mike and Kyle about the history of PARANOIA, its decline at West End in the late 1980s, and our aim to redeem it at Mongoose. I also managed to slip in a plug for the new non-PARANOIA, non-gaming web project I'm working on with several of the PARANOIA writers from the Traitor Recycling Studio.

Thanks to Kyle and Mike for making my first audio interview pleasant and not in any way career-destroying. At least not yet.

(For reference, my one previous interview was a Paranoia-Live.net webchat conducted online in September 2004, shortly after the Mongoose edition appeared.)

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